﻿#pragma once
#include <filesystem>

namespace FS = std::filesystem;
namespace FPath
{
	inline FS::path BuildImgPath(const FS::path& SubPath)
	{
		return FS::current_path() / "Res/Img" / SubPath;
	}

	inline FS::path BuildShaderPath(const FS::path& SubPath)
	{
		return FS::current_path() / "Shader" / SubPath;
	}

	inline FS::path BuildAssetsPath(const FS::path& SubPath)
	{
		return FS::current_path() / "Assets" / SubPath;
	}
}
